Hi, for this week I got 2 new characters, one is made from another character base and the other a remodeling of style. I’d like to add a big flashy plastic belt to the new girl but I keep on wanting stuff and time is rolling, so I’ll see that later.
Other than that invisible bugs fixed, again on wallruns and on landing. Unsurprisingly, new bugs appeared, like when landing the turning animation blend is wrong.
There’s also that other animation transition bug from skating to idle that you can see in this video. I’ll try to fix those quickly.
Anyway my characters are a bit all samish because I lazily used the same bases to save time, so next week I’ll try to model an NPC that will have its own unique look.
A kid, a fat bearded dude, or an old groovy grandma maybe? :D
Have a nice week end!
Next up
Hey, come and hang out! It's #streamingthursday !
Heeeey it's streaming time!
ProgressPreview86 - Combos And Tricks
COME AND HANG OUT! IT'S #STREAMINGTHURSDAY ! \o/
Neon Tail official release!
🎉 Neon Tail is now available on Xbox One & Xbox Series XS!
🎮 Check it out on Xbox: https://www.xbox.com/en-gb/games/store/neon-tail/9npl3q89ngjb
This game started as a passion project and grew into something I’m proud to share with console players!
I noticed I forgot implementing support for Gamepad in the Main menu, so I did that, also added icons to tell players they can use Gamepads.
I also added a Basic control fade in text for new players, smoothing up the first time playing the prototype.











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