Game
Neon Tail
5 years ago

NeonTail Demo Build 01118


  • Improved the Hypershot visuals and added particles

  • Fixed accidental heaviness on Hypershot

  • Added Birds, animated and coded it to fly away on player’s approach

  • Added cats, made a funny scared jump, and coded the jump away attitude.

  • Added dogs the same way

  • Removed Boost from Button B

  • Spin Boost system added (Turn around and accelerate to boost)

  • Improved wallrun system (Press Rt for controlled boost, turning with Ls, Lt to hold the wall)

  • Fixed many wallrun bugs

  • Fixed and added grind poses

  • Modeled and animated the Zombeanies

  • Added a Pedestrian / Zombeanies invasion system

  • Added spin pose based on rotation while falling

  • Added snow fall + auto optimizing code

  • Added a couple of VR Challenge levels

  • upper city in heavy construction (not visible in build)

  • Added a new NPC

  • Added camera’s occlusion culling

  • Added exit VR from booth.

  • Grinding speed limit increased to 20km/h, if coming in from faster speed, will slowly slow down to 20km/h

  • Speeding down slope flying up bug fixed (Check VR Challenge 4)

  • Speeding down slope max limit increased to 30km/h

  • Added a Christmas hat! <:3



0 comments

Loading...

Next up

Neon Tail official release!

The game is finally finished after so many years of struggles! Neon Tail has been my craziest personal project so far.

The game will be released on February 17th 2024 on Steam. Wish you guys an excellent end of the year, see you on the release day!

Come and hang out in today's #streamingthursday to find out!

Hey, come and hang out! It's #streamingthursday !

ProgressPreview 85 Battle Mission

Heeeey it's streaming time!

COME AND HANG OUT! IT'S #STREAMINGTHURSDAY ! \o/

ProgressPreview86 - Combos And Tricks

This week's #streamingthursday - new Tricks, Combos, and Super Powers system!