Sooooo, today several things have been added to box ninja including a new mechanic. The number of levels are now double that which was there before which means that the play time has essentially doubled. Also, a new mechanic has been added, key and lock blocks (screenshots to follow). This new mechanic works as well as could be expected with no bugs, as a result it has been implimented into several levels. Levels with moving terrain have also become more popular meaning shot placement is so much more important now. As the game progresses and the difficulty increases, the arrow restriction will hopefully become a thorn in your side. Can you conquer and dominate these new levels? Get practicing and play now!
Next up
Shadow The Hedgehog X pixel art
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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