Sooooo, today several things have been added to box ninja including a new mechanic. The number of levels are now double that which was there before which means that the play time has essentially doubled. Also, a new mechanic has been added, key and lock blocks (screenshots to follow). This new mechanic works as well as could be expected with no bugs, as a result it has been implimented into several levels. Levels with moving terrain have also become more popular meaning shot placement is so much more important now. As the game progresses and the difficulty increases, the arrow restriction will hopefully become a thorn in your side. Can you conquer and dominate these new levels? Get practicing and play now!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Our work is never over" they said.
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Some Shadow boss fight gameplay 👾
Path of Kami, running around the shrine area
ooh yes..
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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