Sooooo, today several things have been added to box ninja including a new mechanic. The number of levels are now double that which was there before which means that the play time has essentially doubled. Also, a new mechanic has been added, key and lock blocks (screenshots to follow). This new mechanic works as well as could be expected with no bugs, as a result it has been implimented into several levels. Levels with moving terrain have also become more popular meaning shot placement is so much more important now. As the game progresses and the difficulty increases, the arrow restriction will hopefully become a thorn in your side. Can you conquer and dominate these new levels? Get practicing and play now!
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Regional Bulbasaur. #Pokemon
2d lighting experiment
Path of Kami, running around the shrine area
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!










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