Hello there I wanted to give an update to Fredbear's 3
This update discuss the new changes coming to the game.
One of the things I liked about Five Nights at Chicas is that it had actual gameplay with the animatronics. An actual loop for them. The animatronics all had different routes and features. Took a week program them all but it made gameplay that I kept coming back too. There were so many times I went back and played those nights because of how fun it was to memorize the paths of the animatronics and execute the office gameplay perfectly.
My older games never had that and if you can't tell already. Fredbear's 3 doesn't Animatronics do some unique things sure but you can't really design them to be unique in a free roam setting. Atleast I thought so.
After Chicas released. one day at work I had some drama shit on my mind. So I thought of something else. Fredbear's 3. What can I do to improve AI? Simple. Reintroudce the feature from the classic game. The mask.
The mask would be rotten golden Bonnies mask. Which actually plays into his ability. Its toxic because its rotten so you can only use it for a set time otherwise you will die from inhaling toxic fumes.
The mask from Fredbear's 2 wasn't really helpful. But for here I want it to be a defense. As Fredbear's 3 doesn't have doors its hard to roam around even more so on night 5. there is little gameplay. but a mask could solve this issue. making it so that you can explore around without relying on animatronic randomized AI.
Speaking about AI. Alot of it already has some unique functions. But I want to try and do 3 more if possible.
You have simple animatronics that are fooled by the mask 100% of the time. (Fredbear and Springbonnie)
You have animatronics that can be fooled 3 times before they enter a rage mode The rage mode makes them immue to the mask and makes them run at you in full speed, animatronics like spring freddy and springbonnie (toybonnie head verison)
You have animatronics who can't be fooled at all (Golden Foxy and Rotten springbonnie)
Now rotten springbonnie also will make the mask useless if he sees you using it. As he alerts every animatronic that you are a sus imposter. Meaning him and golden foxy are must avoids
Some other changes to the AI are things like improvements to foxys dive (like he does in fnaf 2) from chicas party world and AI actually following you still even if they lose track of you (there AI gets stuck and I found a fix for it that I didn't have time to work out)
As for challenge night. Im not sure if mask will be on there. It depends on the map I think. as idk how coding this will work exactly and im getting help with it soon.
Hopefully this improves the gameplay of this game and sets standards for future Fredbear's games. Just like challenge night has.
Also the picture above. a teaser for night 6. The bite of 83 happened O_O
Next up
Megalodon Update Got its model with animations now, Been working on implementing into 3 of my projects so far. Fredbear's 3, Halo 3 and Saurains Evolved 3. Expect to see its challenge night be finished soon!
Five Nights at Fredbear's 3 Shadow Freddy Cutscene Shadow Freddy is defeated out of the ceratosaurus and he tells the reason for his aggression.
Here is the teaser for the space map. This shit is gonna be amazing
Megalodon Progress for Challenge Boss 2 I hope you guys like the fazbear waterpark megalodon animatronic! You better keep your boatride safe while its around!
Porkchop's Wonder Farm | October 2024 Devlog
Animatronic Megalodons make complete realistic sense and are an actual thing
Shadow Physics test
FInished the beginning of this animation and now I shall stop posting updates on this... Full version will be on my Youtube when it's finished or any sneak peaks. https://www.youtube.com/@MaximillionAnim
I can confirm The nightbonnie and night bear are returning to Fredbear's 3 They will be some of the hardest animatronics, As they are dismantled.
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