I rebuilt the game tonight using Unity 5, so there may be some graphical improvements with the game. I also brought the Windows desktop build up to the same version as the web version.
I noticed a small bug where you can catch a sheep twice, which may cause an error but does not appear to crash the game. I will try to fix this when I have the time, but honestly the game just needs to be rewritten. This was the first game that I developed in Unity over two years ago, and I’ve gotten much better with Unity since that time.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
New Teasers!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Nyan Cat!
Yesterday was the 10th anniversary of the birth of this mythical meme, so I wanted to do a little tribute^^
Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity
When you're waiting to go into work, but your students are in the literal heat of battle










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