Hey everyone! Sorry for the absence in my posts lately. My mouse broke, which put a pause on my work, but I’m back in action since my new mouse arrived last Friday! While I was waiting, I got inspired playing some PlayStation 1 games and came up with a new biome idea for the tower featuring a sandy environment. Check out this map I’ve been working on – it’s a maze with a rugged, industrial feel mixed with sandy floors, perfect for exploring this new bioma. Let me know what you think! I’ll also be looking into designing a monster model that would look cool lurking beneath the sands. 


Next up
Working on a monster that is more like an obstacle! he turn arround all the time, if you face him at his face, it will be imune, but if you wait turn its back you can break it. will program to him spin and do damage if he see the player close!
Creepy crawlers alert! These glowing-eyed spiders have made their nest in the shadows! 🕷️😱
some spin saws! (still need to find a cool saw song for it!)
Working on a char to honor my supporter! @XUR565_Official

making a boss fight!
Some major chages! and some news!
So i started to learn how to make 3D terrains with a friend, and test inside my game.
I did some more inside houses scenarios today, also i polish the initial doctor cutscene and change his scenario(house) too, tomorrow i will do a little more interiors, and maybe this week do a little more improve in combat or create a new monster.
HA! i place the video at my profile but here is a little pic showing Zurka!!!
VRUMMMMMMMMMM















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