Game
Space Rig Zeta
12 years ago

New build: ALL THE THINGS!


So many random additional things this build! Sorry I held things off, they didn’t feel release worthy at the time.

5d0c5c98772a4.png

So here’s the lowdown;

  • Removed the wave spawning system for enemies.

  • Enemies are now generated intermittently by the game using the current best-design that has fought you iteratively modified (evolved.)

  • Enemies spawn with a delay and can be outrun after they spawn, causing them to respawn later.

  • Incoming spawns are displayed on a ‘scanner’ ring that counts down their spawn time.

  • Weapons are now proceduralized. Their stats are generated based on what upgrades you apply to them rather then being handmade, granting near infinite upgrade potential.

  • Vulcans (gun) rifles (gun+gun) and mini-missiles (missile+missile) are mostly complete, with final firing patterns and bullets.

  • Vulcans and single-missiles (missile+missile) still need a full set of graphics assets for the actual guns. This is my current priority task.

  • Mini-missiles and rifles have all-new graphics assets, upgrade your weapons to see them ingame!

  • The beginnings of a comprehensive rebalance that I undertook while proceduralizing the guns. Still ongoing as Vulcans are currently very powerful with upgrades. The abse mdoels are fairly even and missiles of all types got a much-needed buff.

  • Missiles have less DPS then vulcans or rifles, but have better base accuracy. The accuracy now effectively compensates with missiles, making them much more on-level.

Next up I have a handful of trophies to implement. Once that and the new art assets are done this game may very well be finished!



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