New build of random slaughtermap generator can do true 3d floors now with portals connecting rooms to stairways that lead to rooms that seem above rooms below them you can visit through other portals. You can even have 2 rooms in the same place. #doom
Next up
New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom
Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...
Level looks way better now... #doom #procedural #gzdoom
Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom
New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom
Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom
Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom










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