Game
Random Slaughtermap Generator 2.0
5 hours ago

New build of random slaughtermap generator can do true 3d floors now with portals connecting rooms to stairways that lead to rooms that seem above rooms below them you can visit through other portals. You can even have 2 rooms in the same place. #doom




0 comments

Loading...

Next up

New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom

Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...

Level looks way better now... #doom #procedural #gzdoom

Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom

Just did some fun doom to quake map conversions of randomly generated obhack generator maps after replacing 75% of the textures in the doom2 textures wad it gave me with custom quake 1 ones... This is the result... #quake #doom #oblige

New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom

Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom

More screenshots of randomly generated levels being played with unreal weapons and unreal monsters for gzdoom with reshade loaded... Massive improvent for graphics in unreal... This is done in the doom engine, think of that for a moment. #doom #reshade

Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom

Found a sick Quake 1 mod online that replaces all enemies and weapons with Doom inspired ones... It's called Demonic replacements, and it's awesome... here are screenshots of me playing one of my "snaptiles" (tile based editor) maps with it. #quake #doom

Now messing with modding oblige 4.28 to make better quake maps... So far added in a lot more non 90 degree angles, added custom textures and quoth mod enemies... #quake #oblige