Working hard on getting this game to a demo state. Currently modifying Aime’s existing ledge and attacking animations to work better with the game, as well as working on UI elements such as new heart icons (they become more damaged as you do) and that little popup in the bottom right that shows up when you toggle the camera to tell you if it’s in auto or free mode.
Also, as you can see here, there’s now a trail for Aime’s sword as she attacks.
I hope to release a demo sometime in the next few months.
Next up
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
Title Screen
Said image that isn't showing up in that last post.
Test Level
Somewhat of an update
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)










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