Working hard on getting this game to a demo state. Currently modifying Aime’s existing ledge and attacking animations to work better with the game, as well as working on UI elements such as new heart icons (they become more damaged as you do) and that little popup in the bottom right that shows up when you toggle the camera to tell you if it’s in auto or free mode.
Also, as you can see here, there’s now a trail for Aime’s sword as she attacks.
I hope to release a demo sometime in the next few months.
Next up
Somewhat of an update
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
Title Screen
Test Level
Said image that isn't showing up in that last post.
SONIC CALAMITY CAST ANNOUNCEMENT----------
After months of writing and putting this all together, I am proud to announce Calamity's voice cast.
So
i may or may not make an full art of some person or i may just leave this like that-
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi










0 comments