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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.
More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.
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