Game
JICE

3 years ago

New enemy in the works! It's a toaster-robot shooting some bread.




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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)