Next up
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
He is watching...
Dreaming of finishing games
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Something of an atrium in the middle of an office area.












0 comments