Next up
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Sometimes it does feel like this ๐
Dreaming of finishing games
Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but itโs exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
He is watching...
Something of an atrium in the middle of an office area.












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