Game
JICE

3 years ago

New enemy in the works! It's a toaster-robot shooting some bread.




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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

screenshots of the game for Bonnie's level

Will add a bit more lighting, but for now finished with this section of the Depot level.

Just jumping around Spaceport, collecting energy

Living room test

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.