Next up
Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.
Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.
Most robots at the JICE factory are hostile to the player due to their settings getting corrupted. However, some robots are still running their "work at the factory" routine, like cooking some hot toasts!
More cakes! These got new textures too.
Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking
Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.
Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨
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