Game
JICE

1 year ago

New enemy in the works! It's a toaster-robot shooting some bread.




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Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.

Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

Most robots at the JICE factory are hostile to the player due to their settings getting corrupted. However, some robots are still running their "work at the factory" routine, like cooking some hot toasts!

I'm solo developer, currently i'm developing a open-world role-play video game, my game is in early stage, but i do have developed the character creation tool for the game, and i'm so thrilled to shared it here with you

https://www.patreon.com/user/posts?u=66869589

More cakes! These got new textures too.

"is there a castle ?"

I've started a great new project, I don't know where it will take me but I'll share my progress !

Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking

Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.

Hi everyone!

Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨

Some progress on another new mechanic - rebound. It is sort of a finisher for an air slide. If you hit an object on your way, you will bounce off it - and if it is a robot, it will also take a lot of damage, probably dying a painful death in the process