Next up
Reupload of the Devlog Day#5 of the development.
The 1.0.5.2 is out with the fix of every bug I could see during my week off
Developer Walkthrough Ver 1.0.2.3
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»
Reupload of the Devlog Day#7 of the development.
Reupload of the Devlog Day#4 of the development.
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.Â
Working on adding Gamepad Support to the game.
0 comments