
Next up
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
Version 1.0.0 released
This is the main (stable) release.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Now with some enemies!
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Here's some #art. You don't have to thank me.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
1 comment