Next up
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!
(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Now with some enemies!
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Here's some #art. You don't have to thank me.
New features: shop, doors, more items and a working save system.
I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.
But(t) it works, and that's the main thing!
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Version 1.0.0 released
This is the main (stable) release.
(don't let the video "thumbnail" confuse you, this is a new video!)
Hey cool, video uploading is up (heh) and running again!
I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.
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