To showcase how it looks within thumbnails/etc, I'm also showing the NEW header and thumbnails; as well as the logo itself!
Next up
V2.0.0 Released
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
The Mimic Day #FanArtFriday #SecretOfTheMimic
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
bears
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
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