Game
The Horde: Revitalized



5 years ago

New game logo! (I'm not changing the logo on teasers/trailers, just header/thumbnail and the game itself is getting the new one...) (Heavily inspired by Bioshock Infinite's logo...)


To showcase how it looks within thumbnails/etc, I'm also showing the NEW header and thumbnails; as well as the logo itself!



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Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

V2.0.0 Released

And what is an Endo without its suit

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

William Afton and his stupid purple car he cared about more than his KIDS

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

Environment Work As Of Late

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!