Next up
Quick showcase of my inventory system for my survival horror game : Cornered Cadavers
First devlog on my survival horror game! I finally managed to implement a map system!
Unsolved puzzles are only displayed once the player actually enters the corresponding room.
That’s it for my first devlog!
My enemies can now hunt you through the rooms, they are ALL stalkers!
Kind of like Nemesis from Resident Evil 3, but without the relentless urge to pursue you nonstop.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?











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