Game
Acceleroll

3 months ago

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.


Major Changes:

  • Added 8-ball pool with a CPU opponent, following standard 8 ball rules

  • Added a fishing minigame in which is timed and high score based

  • Added a sandbox mode

  • Added a hard mode with new environments and twists on level design

  • A completely upgraded target mode written from scratch

  • Added a progression system where some things may not unlock right away

Full List of Major Changes:

  • 8-ball pool has a somewhat intelligent AI that can guess the likelihood of shots

  • The 8-ball pool AI can shoot and move the camera

  • 8-ball pool has a failure and win state (i.e. pocketing the 8 ball prematurely)

  • 8-ball pool tracks if any player is stripes or solids

  • 8-ball pool has a UI that gives info on the current pocketed balls, who's turn it is, and if the player is solids or stripes (or undecided)

  • 8-ball pool the player can get a foul and turn is given up

  • Added a saloon for 8-ball pool

  • Added a unique background song for 8-ball pool

  • Added a sandbox mode for testing momentum in a giant sandbox

  • Added moveable physics objects to the sandbox

  • Added testing platforms in sandbox mode

  • Added sand dunes to the sandbox

  • Added a new background song for the sandbox

  • Fishing minigame has a timer that starts upon spawning fish

  • Fishing: Fish now dynamically spawn and despawn randomly

  • Fishing: Added a new background song

  • Fishing: A random bonus fish and multiplier is chosen randomly (gives you a higher score for catching said fish when active)

  • First part of hard mode takes place in a storm, then moves to a lava lake, then to a sandstorm

Minor Changes:

  • Volume and display settings now save and reapply when changing or reopening the game

  • You can no longer "fall out" upwards on stages without an air orb

  • UVs were fixed on many meshes

  • Certain levels were reassigned a fade in when they were missing before

  • Added sandstorm and rain SFX to hard mode

  • Added a thunder mechanic that displays full screen lightning flashes in hard mode

  • Fishing: If a fish is being hooked it gives the fish a "protected" state in which it cannot despawn

  • Fishing: Score animates in real time like Target

  • Fishing: Different fish have different base values

  • Fishing: Fish were given a unique sprite (1 of 4) for each species

  • Fishing: Added a spinning animation when switching bonus fish

  • Fishing: The game procedurally spawns orbiting planets every game start

  • Fishing: Fish use AI wandering tech to swim around randomly

  • Fishing: Fish spawn in a circle radius

  • Fishing: Added a fake fishing shadow to all fish

  • Fishing: Water ambience added

  • Fishing: Catch/lose sounds added, and also sounds play every second during the last 10 seconds to warn the player

  • Fishing: The timer gets slightly bigger after the 10 second warning and color changes

  • Sandbox mode & fishing are now unlocked by completing hard mode once

  • Pool & hard mode are now unlocked by completing normal mode once

  • Main Menu: "New Game" has been renamed to "Normal Mode"

  • Fishing: Added automatic save data for high scores

  • Pool balls now have clack and pocket sounds

  • Pool balls now clack upon impact with other balls

  • Shooting in pool now has a sound

  • 8-ball pool has a power meter to control power of shots

  • Pool: Added save data that tracks the amount of sets won over time

  • Sandbox now has a sand castle buried inside partially

  • Records UI: Now displays all new records added in this update in the main menu

  • Main Menu: Overhauled the layout and colors for more variety and cohesion with the new modes

  • Main Menu: Gave the records button a rainbow hue shift on the text

  • Main Menu: Locked modes now display an ominous question mark shadow until unlocked

  • Main Menu: Saves if player has beaten normal mode and hard mode and unlocks the modes on loading

  • Records UI: Level times in format MM:SS:MMM now display as ??:??:??? if unset

  • Added Xbox controller support to all menus, including the pause menu

  • All UI buttons have a dark tint when selected by a controller

  • Proper Xbox player controls added to all modes and areas of the game giving the player 100% Xbox controller support in the entire game

  • The "Thanks for Playing!" and world intermission UIs (scenes) now support controller

  • Added "helper UIs" in intros of the new modes that teach players the controls, and only display on the first round (except fishing which has 1 round, and sandbox which is the same controls as the main game)

  • Pool: Added breakshot and also when scratching a free cam is enabled to place the ball where you want

  • Pool Added visible barriers that show where it will reset you for going out of bounds, during a breakshot this includes a wall at the start, barriers hide and unhide dynamically based on if the player is in free cam mode

  • Older "helper UIs" were updated to include controller support tips

  • Fixed camera jitter on stages with complex geometry

  • Target: Player can properly move in full 3D

  • Target: Player has gravity when grabbing wings that exponentially gets stronger as the round progresses

  • Target: When colliding with a platform, instead of changing the player's rigidbody to kinematic (which abruptly makes it stop) it can still roll off the edge, just with higher drag

  • Target: The target score counter/end sequence now waits longer to accommodate the new landing mechanic

  • Target: In the rare event the player does not fall out but is not on a platform, the game will shoot a raycast from the player and detect if it hit a platform

  • Target: Added multiplier power ups that cumulatively multiply your score (if you can land safely)

  • Main Menu: Added new "movies" to the main menu that preview gameplay when selecting or hovering over it

  • Main Menu: If the player loses control of the UI, by pressing B it resets to the options menu button

  • Main Menu: Pressing B in the options menu closes it (alongside the back button)

  • Main Menu: Buttons on different menus cannot be interacted with if a higher level menu is open

  • Main Menu: Removed the wait buffer fade from options menu when closing

  • Fixed ball woop sounds playing in air when WASD is pressed

  • Ball woops now properly pitch scale with speed

  • Target: If the player lands on a platform with wings still equipped upon landing the game plays the wing ending sequence, but scores still count

  • Main Menu: Replaced the old target "movie" with a new one with the new mechanics



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