Game
Hello Neighbor RTX






4 months ago

New MINI-DevLog #2


A lot has been done — I started working on the house.

-I created a large number of new wallpapers and reworked the frames. The old paintings were redone as well.

-I updated and finished post-process

-added the ability to disable RTX without any lighting artifacts.

-A large number of assets were updated too.

-I also decided to drop tessellation and instead made the planks/roof using polygons. This is much better in terms of optimization.

-The character - Neighbor 40% complete. His final version will be shown in the full DevLog #2,along with the entire house.

Well, progress is going really well. I truly believe that the remake of Alpha 2 will be released in October this year



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The neighbor is almost completely done. it will be shown in full in devlog 2

experiment 3

About once a week I'll post something new. not everything, but some of the developments added more interaction - objects can now get dirty, also there is grass flying out, although it is not quite well seen here. #HNRTX

lol

animation is difficult again aaaaaaaaa. I fell into that trap when what I want to do is TOO difficult. it can't be done to good. for this reason, I'll put it off for now, I'll start creating locations on ue5 (I don't want to draw backgrounds!!)

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

experiment 4 I'm doing a test scene for the visuals, that GMD series. If it turns out cool, I will continue with the team. If it doesn't come out with animation - experience + you can make a mini-platformer for 30 minutes :P РКГД ВПЕРЕД

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

Re-voicing Guardian Prime from Valorant for sound design practice