Game
Hello Neighbor RTX






6 months ago

New MINI-DevLog #2


A lot has been done — I started working on the house.

-I created a large number of new wallpapers and reworked the frames. The old paintings were redone as well.

-I updated and finished post-process

-added the ability to disable RTX without any lighting artifacts.

-A large number of assets were updated too.

-I also decided to drop tessellation and instead made the planks/roof using polygons. This is much better in terms of optimization.

-The character - Neighbor 40% complete. His final version will be shown in the full DevLog #2,along with the entire house.

Well, progress is going really well. I truly believe that the remake of Alpha 2 will be released in October this year



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caught an interesting shots btw, I received a commission for more than 1000 dollars

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

ue 5 with no rtx and no lumen (wip)

The neighbor is almost completely done. it will be shown in full in devlog 2

experiment 4 I'm doing a test scene for the visuals, that GMD series. If it turns out cool, I will continue with the team. If it doesn't come out with animation - experience + you can make a mini-platformer for 30 minutes :P РКГД ВПЕРЕД

omagaad i hasn't appeared for a relatively long time (7d). There were problems with my health, in terms of veins in my head and all that. Right now I'm on pills and on exercises And I'll be checking the status of autism soon best hn game ever soon

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

Assets from hn rtx (vol 1) wow.. I've done so much.. this is the first part, props (Blender + Sp)

I'm creating a new art style. It will be pixels with pbr, essentially semi-realistic.