Game
Hello Neighbor RTX


17 hours ago

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)




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Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

ue 5 with no rtx and no lumen (wip)

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

So.. I procrastinated a bit too much so I likely won't be able to get a new drawing done before Pride Month ends, so have these old drawings of my OCs Tanya and Kristi! #PrideArt

indie combo

: Aseprite

: Zughy 32

you can change the graphics, but you'll never change the essence of the game

the transfer to ue 5 is successful. the game began to look better and also increased. (fps UP)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

https://youtu.be/l1wQC65__xI Well, the beginning of history. the first devlog, also here will be some art from the devlog in full quality below there will be a lot of information in the devlog, in Russian with English sub