Game
Hello, Neighbor! Reborn
2 months ago

new patch is out now! changelog down below!


-fixed being able to fall under the map (hopefully for good this time)

-fixed a crash related to the neighbor running out of apples to eat

-the escape key no longer closes the game, instead it opens up the graphics menu. the graphics menu now contains a button to exit the game. the readme file has been updated to account for these changes, as well as listing more controls.

-the road texture has been changed to be easier on the eyes for people running low graphics settings. the footsteps sounds on the road and the path leading up to the neighbor's house are now the same to match this

-fixed the neighbor being able to enter your house. the neighbor can no longer hear distractions on your property.

-the neighbor mopping the road or pretending to mop has hopefully been patched. i wasn't able to recreate this bug so if it still happens, please do let me know.

-you can no longer double jump if you were previously caught in a beartrap



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fourth patch is out now! this ones a bigger one, with a few experimental things. full changelog in the rar file!

the pre-alpha is out now! enjoy you gobblewonkers

hey hey! little update for you all:

hello again! development has once more started up! not too much has changed since the last patch, except for a few noticeable differences... but the first major thing ive added is nails, along with a difference in mechanics between the hammer and crowbar!

teaser + release date :)

lemon tree.

lemon tree.

another quick video comparing the old bulbholder sparking sounds to the new ones which are the exact ones shown off in the prototype! (as well as the new stair mechanic lol)

even this close to release im still adding features...

the neighbor can now use the latch :p

(forgot to post this on the game page lmao)

updated the lighting a little bit! here's a little teaser of what it looks like so far! (morning -> midday -> evening -> night)

when's it coming? find out on november 24th :)