1 day ago

New system specs -
AMD A4-6300 APU with onboard realtek audio and ati radeon HD graphics...
400 GB HD space... 8 GB ram...
Windows 7...
Really not the best up to date system but it's better than my last rig for not fucking up every 30 minutes... #games




0 comments

Loading...

Next up

Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...

Level looks way better now... #doom #procedural #gzdoom

Blockmap 2 screenshots of the procedural 3d floors... These are done with gzdoom 3d floor specials... They make the mod really cool looking... It adds a lot to see lifts rising up to 3d floors you can walk above rooms on... #doom #procedural

Now that I am on a New PC I can render doom tc's with opengl doom3 materials rendering effects with the right doom mods... VLT-PBR-POM is one mod that does this well... With Wrath of Cronos and Unreal Weapons Raffine edition it looks sick... #doom

Just took my first procedural doom 2 map mod (blockmap) and modded it heavily to do multiple wall textures per map, improved height variation, point lighting, nukage and improved detail... This had the most features of all of my procedural mods. #doom

Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom

Thanks to my New PC not fucking up in OpenGL I can render doom mods in opengl rendering in lzdoom fine now... VLT-PBR-POM kills it when combined with other mods by adding in doom 3 style materials. Love the new look of old games. #doom

Comparison between blockmap 1.0 - the initial build of blockmap this new blockmap II is based on, and blockmap II itself... Notice the huge difference... Hard to tell one is based on the other... #doom #procedural #gzdoom

Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom

Blockmap 2.0 beta II up - this time I added in 3d floors into the map generator mod. https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… See previous post for instructions on how to play it. Bigger sizes = more 3d floors... #doom #procedural #gzdoom

Blockmap 2.0 beta build download: https://drive.google.com/file/d/1I8ZVJbY12b3CwqY3GZNE-CWaBVbkE-Y… Unzip to your doom 2 folder. Left right switch = selects difficulty. Right right switch = selects map size. Back switch = selects theme. Left switch = builds map.. Have fun... #doom #procedural