Next up
New terrain engine for an upcoming 3d fps game
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
Something is wrong with my shockwave 2
something inspired by unrecord
sounds and most assets by sky btw
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