Next up
Working on a EnemyV2 class thats more modular than the current version.
Doing some new sprites for the Fallows area.
Redesign.
Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Regular exercise is key for healthy wings.
Try it out!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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