2 months ago

new tweaked logo ("Resurgence" now has the same font as "Hello, Neighbor!", and has bigger bold letters.)

(The new one is the first image)




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Hello there ! I got some news for you (read the article)

I'm probably gonna post some footage during next week, see you soon

👀

(don't know if i'm gonna use it in the game though + the texture is not finished, the handle is still wood)

I made a new design for boards, what do you think of it ?

that's how you hold a flashlight

My page was granted with a fresh new design ! My resume got one too and i'm redesigning my website. (By the way if you work in a french game dev studio that is searching for a student gameplay programmer let me know (: )

Hello ! Today i was experimenting a bit with parallax effects and made a mirror, however it is really laggy and i don't think i'll keep them. Besides the graphical aspect it would have been a cool gameplay mechanic though :/

hi ! today i bought the Ultra Dynamic Sky plugin for unreal engine. (note that this screenshot was taken in the precedent version of the fangame, if you've seen my last post you may know that i've decided to make the game from scratch again)

#ue5 #plugin

Hello there ! Today i added an inventory system for the neighbor, which can now hold up to two tiny objects, or on heavy object. (This affects its walking animation too ! )

#horror #stealth #helloneighbor #helloneighborresurgence #fangame

All the houses that i shown before during the pole got 25% of the votes, so i asked a friend that prefered the first one. However i find it too big, and i'm scared that it ruins the infiltration aspect of the game, so i kept the ground lvl and first floor