List of Changes
New Homing enemy
Changes to Mega Hyper mode
Increased blue gear frequency (every 500 to 300 frames)
Decreased blue gear score (500 to 300)
Blue gear timer now resets on phase transition
Blue gears despawn on phase transition, giving 300 score per gear
Increased the number of orbiting red gears
Changed the aesthetic of orbiting red gears
Changed the aesthetic of boss being damaged
Changed several attack patterns
Added new “spawn homing” attack pattern to phase 4
New Snake mode
New Mirror mode
Changed AI for Manpac mode
Changes to Maze mode
Added new “Stars” tile
Added new “Heart” tile
Changed “Squiggle” tile
General rebalancing of enemies
Hyper mode is unlocked to begin with
Square mode is unlocked at 5000 instead of 8000 score
Space now resumes the game
Changed explosion sound
Added new music for “enemy exclusive” modes
Fixed minor bug involving deleting save while paused
Minor code cleanup
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