Game
Village Monsters

4 years ago

New Update: Early Access v0.72.5b: Home improvements, village improvements, code improvements?!


Hello Villagers!

Welcome to version 0.72!

This release was originally going to focus only on home and village improvements, but I somewhat accidentally found myself hunting and destroying dozens of bugs instead.

Frankly, all this bugfixin' work was long overdue, so I decided to change gears and make it my new priority for this update. In total I fixed around 50 bugs which should go a long way to making the game feel more stable and professional. I'll continue working on home / town building in the next release.

Anyway, here are the full patch notes!

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Home Improvement & Town Building

  • Vastly improved the look of the player house exterior and surrounding area

  • Redid the interior (tileset and furniture) of the player home

  • Redesigned and moved shops on main street to prepare them for future upgrades

  • New Homestead Upgrade: Clean out the polluted pond so you can use it for fishing

  • New Homestead Upgrade: You can now move your garden from Agrarian Acres to just outside your house

  • Added a new system that can change the look and feel of the village as it evolves over time

  • The village is now evaluated and ranked each week. Speak with Jaclyn in Town Hall for more info

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Graphics & UI

  • Redesigned and improved many of the buildings and decor of Main Street

  • Added chimney smoke effects to buildings in the village

  • Added a large number of new external lanterns and street lights

  • Improved interior lighting of many villager homes

  • Improved the look and colorization of the interior tileset

  • Improved the shadowing for trees and other vegetation

  • Improved the look of "New Dialogue" notification

  • Improved the look of room transitions

  • Improved camera movement when used in cutscenes

  • Improved dialogue box movement in cutscenes

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New & Improved Features

  • Modified the fishing minigame so that the hit bar doesn't shrink as much

  • Drastically improved how 'flavor critters' (like butterflies, squirrels) look and behave

  • It now takes substantially longer to unearth treasure if you're exhausted (eat or nap to get rid of it!)

  • Added a number of new Critters and Fish to catch

  • You are no longer able to move away from a conversation if there are dialogue choices coming up - this solves a few bugs

  • You can now speak to an NPC during part time jobs to hear tips or quit early

  • Drastically improved state management to smooth things out and prevent you from being 'stuck' in a specific state (eg., being stuck in the casting rod animation)

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Game Feel

  • Improved player collision. In general, collision should feel cleaner and less fragile

  • Your energy is restored to full when starting a tutorial from the job board

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Bugs Fixed

  • Fixed crash related to UI elements dimming in cutscenes

  • Fixed a crash relating to sending following critters back home

  • Fixed crash related to certain cutscenes

  • Fixed crash when backing out gift selection when writing a letter

  • Fixed a major issue in which the camera could become "detached" from the player during some room transitions

  • Fixed a major issue in which you could bypass certain areas by walking through them mid-conversation

  • Fixed a major issue in which cancelling a letter would cause the gamepad keyboard to display and be unable to dismiss

  • Fixed several major issues that resulted in becoming "stuck" after certain transitions (cutscenes, jobs, new areas)

  • Fixed a large number of situations in which you could sequence break while performing an odd job

  • Fixed jittery collision when performing a job or chore

  • Fixed issue where exterior lighting would appear to change during a cutscene

  • Fixed some jerkiness / stuttering during cutscene and job transitions

  • Fixed issue where players could still move / act during a cutscene

  • Fixed issue where players could move while during an area transition and cause it to abort

  • Fixed incorrect door collision

  • Fixed notes not having a dialogue portrait

  • Fixed large number of state-related bugs

  • Fixed large number of issues related to purchasing a new home

  • Fixed a few weird issues (like orphaned pixels) in the interior tileset

  • Fixed collision issues near the Balefire Beach entrance

  • Fixed gaps in collision around the edges of Balefire Beach

  • Fixed certain UI elements not dimming during area transitions

  • Fixed a number of debug commands that were erroneously enabled

  • Fixed player house from erroneously changing sprites at night

  • Fixed issue where homestead upgrades could appear missing upon entering the area

  • Fixed a number of issues with the interior of the player home

  • Fixed an issue where the player house would not update to a "fixed up" sprite after purchasing

  • Fixed issue where buying a house put you severely in debt

  • Fixed layering of the Donkey Fly critter

  • Fixed an issue where UI elements would appear partly transparent

  • Fixed collision bug in Carefree Crossroads that would cause you to get stuck between a tree and a hard place

  • Fixed issue where a temporary 'ghost' item could appear after making a purchase

  • Fixed issue where players could release critters that are currently following them

  • Fixed a number of discrepancies between gamepad controls across PS4 / Switch / Xbox controllers

  • Fixed a large number of lingering issues with flavor creatures (like butterflies, squirrels, and other critters you can't catch)

  • Fixed a lack of title on the Villager page of your journal

  • Fixed an issue where placeholder items from the bakery, Pots n' Pies

  • Fixed issue that was causing weeds to be surprisingly tricky to pick

  • Fixed incorrect control labels

  • Fixed issue where mail was still being delivered to the mailbox outside of Overflow even after moving into a new house

  • Fixed a number of instances of text overextending beyond the dialogue box

  • Fixed a number of typos

  • Various other misc. technical and stability improvements

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