Game
Village Monsters





5 years ago

Village Monsters update v0.65.0 is out now on all platforms! I think a cozy and comfortable game about chilling with your monster friends in a cool village is something a lot of people could use right now.


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Hello Villagers!

Well, there's no denying we're living in some strange times right now. I know some vague platitudes from a no-name indie dev won't do you much good, but I promise you that this isn't forever.

If you're feeling stressed, panicked, depressed, whatever - that's normal. Give yourself grace and patience. Just chill out at home and play some relaxing games - I can think of a few :D

On a personal note, although I live in one of the hardest hit US states (Washington) I have no plans on suspending work on Village Monsters. One benefit to being a solo indie dev working from home is that I've been following all these social distancing requirements for many months now.

Anyway, enough doom and gloom. Time for some patch notes!

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Game Feel

Since November I've received a steady stream of feedback that the game feel isn't quite right yet. This is to be expected for any unreleased game, but I don't want to wait to the end before polishing things up.

Here are some changes I've made to improve the game feel of Village Monsters.

  • Drastically adjusted the inspection range to improve behavior and make it easier to inspect the object you mean to

  • Player movement now has acceleration and friction, meaning movement should now have more "weight" to it and feel less swim-y

  • Improved interaction points with merchants / services NPCs

  • Improved the deadzone when using a gamepad

  • Made camera a bit more dynamic and smoother

  • Added support for changing the camera speed to account for fluctuation in FPS

  • Lowered player's default max speed slightly (sprint is unaffected)

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New & Improved Features

Every update brings more features and systems online. Here's a few of them new to v0.65

  • Villagers now reply to your letters. Their response depends on what they thought of your letter / gift

  • Your mailbox is now properly saved on game exit - you will no longer miss new mail if you quit the game before reading it

  • A new Odd Job for Treasure Hunting (Tutorial) has been added

  • Sending Feedback / Reporting Bugs is now accessible via the main System menu

  • A number of new gifts have been added to the store

  • Added a large number of new potions. The most useful might be the Potion of Agreeable Affections which makes it easier to befriend people

  • New entries for villager profiles have been added

  • Added a large number of new effects for the Dr. Klaus Human Experimentation job

  • Added a huge number of new treasures to find, including new rings, amulets, and more

  • Added or improved description and lore of existing treasures

  • Each region now has their own distinct list of treasures to find

  • Added a new message for unlocking post office boxes and added more items to discover inside

  • Dig spots now spawn at a slightly higher rate

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Cutscenes

Village Monsters now has cutscenes - it's finally like a real video game!

Most of my time was spent creating the infrastructure itself to support cutscenes, so there aren't many in the game yet, but that'll change soon pretty quickly.

  • Added the concept of cutscenes to the game

  • There's a new intro cutscene involving the mayor when starting a new game

  • There's a new cutscene that plays when encountering the glitched bridge in Firetree Forest for the first time

  • In general, story cutscenes will only trigger for new game files. In the future, other cutscenes - like for villager relationships, etc. - will trigger for existing files

  • Cutscenes currently can't be paused or skipped, though that will change in the future

  • Cutscene conditions are saved between sessions - meaning you'll never risk missing one before bumping into its trigger

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Improved Graphics & UI

I improve the graphics with every release, but for this one in particular I spent a lot of extra time with art assets that have been around since the early days - this includes UI elements like the timepeice, many villager sprites, critters, shadows, and more.

  • Improved the sprites of many villagers, notably Umbrae, Edmund, Bugs, Trundle, Lindwyrm, Mayor Ludo, and others

  • Added movement sprites to a number of villagers

  • Added a brand new clock & calendar UI element and retired the old one

  • Added a new "virtual keyboard" for gamepad users

  • Completely redid the exterior and interior of the village library

  • Added an enormous amount of new furniture and decoration

  • Greatly improved Dio's home interior

  • Greatly improved Zigi and Bug's room

  • Improved the Active Effects page + descriptions for each effect

  • Improved various tiles in the spring tileset

  • Improved the look of several critters and fish

  • Changed (and standardized) a large number of fonts

  • Improved the look of a large number of buildings in the village

  • Improved a number of "flat" sprites by adding proper outlining or shading

  • Upcoming World Modifications are displayed in the End of Day summary

  • Added new & improved keyboard and gamepad icons

  • Updated a number of portraits for non-NPCs

  • Improved journal fonts across the board

  • Most list elements (like the main menu and dialogue choices) now properly loop

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Bugs Fixed

As usual, I took the time to fix an absolutely shameful amount of bugs. The following will no longer plague the land.

  • Further reduced memory footprint by booting unused data structures to the curb. Get a real job, losers!

  • Fixed text formatting issue with the Donkey Fly

  • Fixed name and description of the Mail Key treasure

  • Fixed issue where player character could interact with objects during the end of the day transition

  • Fixed a number of instances where Zigi was incorrectly referred to as Zero

  • Fixed a large number of typos hiding in some new idle dialogue

  • Fixed an issue that could result in infinite confirmation boxes when performing Odd Jobs

  • Fixed villager relationships not increasing the proper amount when receiving gifts

  • Fixed portraits for a number of inanimate objects, like mailboxes

  • Fixed rare issue when the mayor would erroneously send cancelled holiday letters in the mail

  • Fixed issue where fish would not bite in the ponds of Firetree Forest

  • Fixed a number of missing words and typos caused by Valentine's textual glitches

  • Fixed a collision issue with ladders and other rotated objects

  • Fixed coloring issues in Vara's house

  • Fixed some furniture weirdness in Mock & Birdie's house

  • Fixed wallet display issues

  • Fixed collision box surrounding player mailboxes

  • Fixed tile issues in Saley & Stapes home

  • Fixed issue where UI elements would overlap objects in Saley & Stapes' home

Stay safe, keep cozy, and have fun!

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