Next up
This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.
- Added a full pause menu
- Settings now exist :D
- Button glyphs change depending on input method
Is this cool or is this cool?
Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)
Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white
Custom coloured locks/keys and lockholders now exist!
Little teaser about the Neighbor's AI :)
The teaser was a bit too dark so I reshot it
Literally just changed the menu to make it more atmospheric
There's now an achievement system in my game!!
Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller










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