Game
Hello, Neighbor! REFRACTED
3 months ago

New update:

- Fixed a bug where items would get weirdly desynced if you dropped and picked up an item too quickly.

- Tried to optimise the shadows (the shadows will be optimised before the first public build, that is a promise)

- Neighbor's sight improved




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The landscape is almost complete!

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white

Little teaser about the Neighbor's AI :)

There's now an achievement system in my game!!

Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?

The environment is being cooked up. (This is like 30 mins of work lol but I'm proud of it so far)

The teaser was a bit too dark so I reshot it

Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

Custom coloured locks/keys and lockholders now exist!