This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.
Added
New map: Reactor A5
Decoupler
Office Chair
Office Desk
Office Computer
Office Monitor
Naval Mine
Chain
"Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate
Blunt impact can now emit blood particles
Blunt impact have a chance to cut the skin open
Sound effects for bullet cracks and whizzes.
Grid and angle snap size settings with optional keybinds
Bus window can shatter
Changed
Casing ejection particles no longer scale with the weapon
Closed suspicious mod rejection loophole
Made tempered glass shatter quicker
Increased default physics iterations to 32
Increased maximum physics iteration count to 256
Increased minimum physics iteration count to 8
Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
Improved fragmentation explosion crushing behaviour
Organisms can now fully restore their blood levels on their own
Missile Launcher missile will now explode when shot with a sufficiently large round
Increased headshot fatality rate
Slightly increased bullet knockback force
Made sentry turret AI more consistent
Doubled the lethality of the landmine
Changed water surface explosion SFX
Fixed
Mods occasionally failing to upload
Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
Humans could live having all their blood replaced with a tasty beverage
Zombies healing wounds
Cardiopulmonary bypass machine collision serialisation working incorrectly
Attachments detaching when weapon is activated using activator electrode
Incorrect servo description
Immobility field - sentry turret interaction weirdness
Heartrate monitor showing 70 bpm when it shouldn't
Broken plate debris not showing up when flipped
EscapeRichText loophole
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