8 months ago

New Update Preview!
(1.27)
(I'm going over the preview because this update is pretty huge)
All of this text was copied via the Steam Page (https://store.steampowered.com/news/app/1118200?emclan=103582791464919465&emgid=6488050834169053628)


This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.

Added

  • New map: Reactor A5

  • Decoupler

  • Office Chair

  • Office Desk

  • Office Computer

  • Office Monitor

  • Naval Mine

  • Chain

  • "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate

  • Blunt impact can now emit blood particles

  • Blunt impact have a chance to cut the skin open

  • Sound effects for bullet cracks and whizzes.

  • Grid and angle snap size settings with optional keybinds

  • Bus window can shatter

Changed

  • Casing ejection particles no longer scale with the weapon

  • Closed suspicious mod rejection loophole

  • Made tempered glass shatter quicker

  • Increased default physics iterations to 32

  • Increased maximum physics iteration count to 256

  • Increased minimum physics iteration count to 8

  • Made it easier to select objects inside other objects by prioritising the smallest object under the cursor

  • Improved fragmentation explosion crushing behaviour

  • Organisms can now fully restore their blood levels on their own

  • Missile Launcher missile will now explode when shot with a sufficiently large round

  • Increased headshot fatality rate

  • Slightly increased bullet knockback force

  • Made sentry turret AI more consistent

  • Doubled the lethality of the landmine

  • Changed water surface explosion SFX

Fixed

  • Mods occasionally failing to upload

  • Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments

  • Humans could live having all their blood replaced with a tasty beverage

  • Zombies healing wounds

  • Cardiopulmonary bypass machine collision serialisation working incorrectly

  • Attachments detaching when weapon is activated using activator electrode

  • Incorrect servo description

  • Immobility field - sentry turret interaction weirdness

  • Heartrate monitor showing 70 bpm when it shouldn't

  • Broken plate debris not showing up when flipped

  • EscapeRichText loophole



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