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2
2 days ago

new Update !


I wanted to start from the title screen, and now the hammer goes into the inventory. When you place it, it doesn’t appear because it spawns above the player’s head or in another wrong position. But it’s fine, we’ll fix that issue. Next, we’ll add items for stone and iron, then create a furnace to smelt the iron, and after that we’ll work on the crafting system."



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@FuckingDeranged is that Nathan in Uncharted ?

🎉 DevelopmentUpdateWeaponSystemComplete

Finallyfinishedtheweaponsystem today I created the weapon added asimpleanimation like in thevideo, and made themonsterdiefrom thesword NextIll addmoreweapons an itemsystemand keep expanding the game until publishing

title screen !!!

I finally finished the promised original inventory system that took a lot of time and effort. The inventory now looks authentic, and if you noticed, the slots show the item name, and when I picked up the apple, the number 1 appeared showing the amount.

Before working on the resource‑breaking system, I wanted to rebuild the exhausting inventory system. It caused me a long break because it drained me and stressed me out.

The New Update! For speed runners, pros, or anyone building future XP farms — we added a new Collider Visualizer. Press U to see the enemy’s exact collider outlined in red, just like in the video.

wha the hill ???

This is our early inventory system. It may not look like a full inventory yet, but we will add a proper UI design later with real slots and items. This is just a preview showing how the inventory will work in the game.

Finally, the breaking system is ready. Even though the stone doesn’t drop resources yet, and instead of showing cracks it turns black, we will fix all of that in future updates.

The new update.