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22 days ago

The New Update!

For speed runners, pros, or anyone building future XP farms — we added a new Collider Visualizer. Press U to see the enemy’s exact collider outlined in red, just like in the video.


The New Update! For speedrunners, pros, or anyone planning to build an XP farm in the future and needs to know exactly where an enemy should take damage and die — we’ve added a brand‑new Collider Visualizer feature. Press U and you’ll see the enemy’s exact real collider size, highlighted in red, just like you see in the video.



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I finally finished the promised original inventory system that took a lot of time and effort. The inventory now looks authentic, and if you noticed, the slots show the item name, and when I picked up the apple, the number 1 appeared showing the amount.

new Update !

Finally, the breaking system is ready. Even though the stone doesn’t drop resources yet, and instead of showing cracks it turns black, we will fix all of that in future updates.

Tune in tomorrow for a special Five Nights at Freddy's announcement.

Premiere: https://youtu.be/P08c1SWBiSY

Before working on the resource‑breaking system, I wanted to rebuild the exhausting inventory system. It caused me a long break because it drained me and stressed me out.

Get these trophies while you can!

Our quests celebrating #AetherAndIron end on April 5.

Play the FREE demo & wishlist now: https://bit.ly/AetherAndIron

This is our early inventory system. It may not look like a full inventory yet, but we will add a proper UI design later with real slots and items. This is just a preview showing how the inventory will work in the game.

@FuckingDeranged is that Nathan in Uncharted ?

@Lightson-Hero is a Jolter to Watch, game dev, and artist! Follow @Lightson-Hero before the quest ends on April 7 and you'll get Coins!

🎉 DevelopmentUpdateWeaponSystemComplete

Finallyfinishedtheweaponsystem today I created the weapon added asimpleanimation like in thevideo, and made themonsterdiefrom thesword NextIll addmoreweapons an itemsystemand keep expanding the game until publishing