The new update, the game is getting closer to release and testing. First‑generation primitive resources like wood, stone, and iron. Wood comes from trees, and charcoal comes from burning wood. Stone contains raw iron ore, and normal stone also exists. Tomorrow we will create the mining system and make the resources go into the inventory.

Next up
The New Update! For speed runners, pros, or anyone building future XP farms — we added a new Collider Visualizer. Press U to see the enemy’s exact collider outlined in red, just like in the video.
I finally finished the promised original inventory system that took a lot of time and effort. The inventory now looks authentic, and if you noticed, the slots show the item name, and when I picked up the apple, the number 1 appeared showing the amount.
Finally, the breaking system is ready. Even though the stone doesn’t drop resources yet, and instead of showing cracks it turns black, we will fix all of that in future updates.
title screen !!!
🎉 DevelopmentUpdateWeaponSystemComplete
Finallyfinishedtheweaponsystem today I created the weapon added asimpleanimation like in thevideo, and made themonsterdiefrom thesword NextIll addmoreweapons an itemsystemand keep expanding the game until publishing
This is our early inventory system. It may not look like a full inventory yet, but we will add a proper UI design later with real slots and items. This is just a preview showing how the inventory will work in the game.
Before working on the resource‑breaking system, I wanted to rebuild the exhausting inventory system. It caused me a long break because it drained me and stressed me out.
@FuckingDeranged is that Nathan in Uncharted ?
new Update !
wha the hill ???













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