Game
RunJump
6 years ago

New version 0.2.1 is out! The main change in this version is that a bug that caused the distance between platforms to be too long was finally fixed. Now the game is much more enjoyable! Check full changelog below.


v0.2.1 Changelog:

- Fixed distance between platforms not scaling properly. Enjoy a better gameplay and no more impossible jumps!

- You no longer need to lose to save your highscore, it saves if you quit to the title screen.

- New random pitch shift toggle for jumping sound.

- Updated Godot Engine to 3.2.1.

- Install size reduced by 20%!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

Terraria

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.