Game
Five Nights at Cris'
1 year ago

New version!

- Added "Full Shift" Night after Night 6 that lasts for 8 hours instead of the usual 6. Power usage is adjusted accordingly.

- Fixed main menu music ignoring the player's set volume.

- Improved loading time when opening the game.




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This probably won't interest anybody, but first dev release on the way! Still missing some arts, like the background of the Cameras, but it's fully playable.

You can check any progress on my GitHub: https://github.com/Cristichi/FiveNightsAtCrisJava

Update being published now.

- Fixed Night 3 not loading. My bad.

- Fixed "static" sound from Cameras being repeated on loop even after completing a Night if Cameras were up when you won.

- Improved menu.

- Cleaned up some code and javadocs.

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart