Game
Five Nights at Cris'
4 months ago

New version!

- Added "Full Shift" Night after Night 6 that lasts for 8 hours instead of the usual 6. Power usage is adjusted accordingly.

- Fixed main menu music ignoring the player's set volume.

- Improved loading time when opening the game.




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This probably won't interest anybody, but first dev release on the way! Still missing some arts, like the background of the Cameras, but it's fully playable.

You can check any progress on my GitHub: https://github.com/Cristichi/FiveNightsAtCrisJava

Update being published now.

- Fixed Night 3 not loading. My bad.

- Fixed "static" sound from Cameras being repeated on loop even after completing a Night if Cameras were up when you won.

- Improved menu.

- Cleaned up some code and javadocs.

Just a Pico sprite

I worked so hard to get all four of them to the end safely, but then...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

ooh yes..

Sonic and Shadow as Pokémons. #Fakemon

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

THANK YOU FOR 400 FOLLOWERS!!!

Here is a drawing a I made FOR ALL OF YOU

LOVE YOU GUYS❤