Game
Megaman: Dr. Wily Wanders Off
9 years ago

New Version Released!


Major changes for this update

  • Rewrote the end-game boss completely. I didn’t like the previous version since it felt too dependent upon luck with too many cheap hits. The new end-game boss maintains some of the better aspects of the previous one while sticking with tradition. Skill now matters more than luck

  • Improved the second to last boss in the game, adding another attack and continuing the theme of a “load-bearing” boss

  • Rewrote Spike Man. He was the first robot master I ever programmed, and he really didn’t behave like a robot master. His previous AI was scrapped entirely and his new attack pattern is more in-line with what players expect from a Mega Man boss

  • Changed Lawnmower Man’s weapon to be a ground sweeper, which makes more sense and adds interest

  • Entirely new title sequence for the game

  • Various minor graphics improvements



1 comment

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

a drawing I did because I was bored😪. But I love how it turned out.😊