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31
Game
JICE
6 months ago

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Wire now can grab enemies, to make it easier to shoot them up close!

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Adding some chocolate-themed objects to Spaceport. And cookies.