Next up
This is by far the work I'm most proud of since starting with the Kristal engine almost a year ago. This is why I've been silent. Been working on this.
I'm not answering any questions about this btw.
New Battle Intro where you can choose the music you want to here while in battle.
The intro has a few bugs, but I need to start working on the actual attacks before it's gets to close to the Anniversary day. (I suck at attack coding)
Small Frisk battle showcase. Planning on adding some more effects for the spell. And yes, there will be theoretical Weird Routes, and similar to Noelle's Iceshock, Frisk's Execute will be required to achieve them.
A little peak of the UT 10th Anniversary thing I making.
no context
Edit: This isn't for update 2.0.0. This was just to test my skills with certain things.
Early screenshots of what's to come with the new update.
Also, check out the game page! The main battle music for most differing fights has been added. https://gamejolt.com/games/krystalizedfates/1007923
Made the first 2 attacks, and made some attacking animations for the Knight.
Edit: Since the earlier poll tied, I'm going to increase XSlash's TP cost to 50, but add a 30 HP heal factor.
Ngl, I'm really happy with how these attacks turned out.
Please help Quin raise enough money to move away from his family so he can come back to Youtube and Gamejolt! https://www.gofundme.com/f/save-quin
Personal complications have arisen with his family, causing him to be unable to code, write, or do the things he loves.
WIP Fate Shoppe progress update.
Updated the Battle UI so it won't feel so cramped.
Also added a single map with some simplified graphics.
After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.
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