News about my games:
In no particular order:
Shrek & Friends: The Return: The gameplay is almost finished; we just need to work on a few more things before we start creating the AI for the characters. Thanks for the 46 followers! If we reach 50 very soon, I'll reveal more content about it (though without too many spoilers).
The House of Horrors at Lily's House: If you played my Talking Ben game, I already revealed the title of the Lily Lovebraids solo game. And here's something: this game will be inspired by Magic Hour, combining Lily's mechanics with those of the original Poppy Playtime 5 game. I won't reveal anything about the gameplay because I haven't planned it yet. What I can tell you is that the story will be simple but interesting. I don't want to make this game too long, so it will only have two nights. And if it's only two nights, you might be wondering, "So if it's only going to have two nights, why start development in July and release it in three months?" Well, I want this game to be quite special. Programming games isn't very easy unless you already have experience, and besides, the game will have cutscenes and a lot of content, so I decided it would be better to release it on Halloween.
Week of Agony Remastered: This is one of the games I'm most reluctant to work on. Weeks ago, I programmed the cameras and didn't save the MFA file of the game progress where I had them programmed. So lazy, but I don't want to cancel the game. I'm thinking of releasing it on the anniversary of FNAF 1, but I'm not even sure.
Nights at Baldi's Basics Learning Edition Reanimated: I'm starting to work on the rooms, although I'm only doing them out of boredom, and I haven't finished redesigning the rest of the characters, but I promise this remaster won't disappoint.
Inky Nightmares Chapter 2: Sometimes I want to program game progression, but at the same time I don't. The gameplay is finished, but I still need to program the AI. I'll start finishing the game sometime between September and October.
Other games I'll unfortunately be delaying:
Circuit of Oz Remastered, a disaster game that I really want to get rid of, but I can't because so few people liked it.
Five Nights in Cooper 9 Recreated. I didn't even have enough time to draw the rooms; I only finished the office and that's it, but I couldn't do the rest. But this remake won't be canceled.
That's all the news about my games for now, and thanks for supporting me and following me these past few days.














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