

news from Kickstarter...
If you want to know more about it, please go to my Kickstarter site and check for Updates. The amount of text i can post here is limited!
https://www.kickstarter.com/projects/cavedave/lab-7-cold-nights/posts/2705656
Next up
Lab 7: Cold Nights is now available at
https://store.steampowered.com/app/1173310/Lab_7_Cold_Nights/ with a 30% release discount!
I also implemented a level up system that upgrades your gun and save the stats permanently. This way you become stronger and can beat the mode "hard".
For the full-game release I implemented a steam-leaderboard which keeps track on your fastest runs on mode "hard"!
Bandana Dee the Dream Friend
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Regional Bulbasaur. #Pokemon
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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