Game
Lab 7: Cold Nights

5 years ago

For the full-game release I implemented a steam-leaderboard which keeps track on your fastest runs on mode "hard"!




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I also implemented a level up system that upgrades your gun and save the stats permanently. This way you become stronger and can beat the mode "hard".

news from Kickstarter...

If you want to know more about it, please go to my Kickstarter site and check for Updates. The amount of text i can post here is limited!

https://www.kickstarter.com/projects/cavedave/lab-7-cold-nights/…

Lab 7: Cold Nights is now available at

https://store.steampowered.com/app/1173310/Lab_7_Cold_Nights/ with a 30% release discount!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname