Game
Lab 7: Cold Nights

5 years ago

For the full-game release I implemented a steam-leaderboard which keeps track on your fastest runs on mode "hard"!




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I also implemented a level up system that upgrades your gun and save the stats permanently. This way you become stronger and can beat the mode "hard".

news from Kickstarter...

If you want to know more about it, please go to my Kickstarter site and check for Updates. The amount of text i can post here is limited!

https://www.kickstarter.com/projects/cavedave/lab-7-cold-nights/…

Lab 7: Cold Nights is now available at

https://store.steampowered.com/app/1173310/Lab_7_Cold_Nights/ with a 30% release discount!

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Made my first ever animation.