Hey guy's, It's been a while since i gave you some news.
Decided to let you know what my situation is right now and most importantly the situation of the projects.
I have been very busy with school these months, and couldn't really find that much time left for my games.
BUT, I have still managed to do something, not that much, but since I had to learn Greek and Latin while having to start coding, it's certainly some good progress.
So, here is what i have been up to:
Fnaf ultimate edition reborn
As I already said, I have been mostly polishing up the files, adding things for the later portions of the game and redoing some old stuff that I wasn't really happy with.
The game will have a visual upgrade after the demo, and i'm pretty confident it's gonna have a new more polished look after I implement all of them.
For the coding, I'm sorry to say that I didn't even start with it; so the demo is still kinda far away from completion.
But, really recently (31 of march), i was planning to make a small troll game for fnaf ur that got scrapped due to time limitation (I mean, I started it the day before of april 1fr what else could have happened there...), and that very few hours i was working on it was enough to learn the very basics of gamemaker2.
So, when i will have time to start coding the demo, i now already know how the program works!
After that, I can announce that the final version of the story is now mainly finished! Just need to write out the final script, but other than that, it's done! No more significant changes will be made and I'm gonna stick with it for the final release!
And that's all for Ultimate edition reborn, there is still a lot to wait and the game is nowhere near completion, but you are all gonna get the official demo as soon as it's finished to thank you for your incredible patience.
Fnaf Escape 2.0
Things are going fine, not really working on practical stuff like modeling and coding since i would prefer to have a bit of experience first, and i'm also waiting for @AAAAAA_6 (don't know why the hell they decided to rename themselves like this but ok...) to finish classic home invasion and for me to release the demo for ultimate edition reborn.
After that, I will first of all tell everything that I have been cooking up until now to @AAAAAA_6 since he doesn't even know what my ideas are for the game and we are supposed to work together sooooooo yup.
And just after we have cleared the ideas and the gameplay mechanics (which don't worry I have a lot planned for that, I just need to tell and confront everything with @AAAAAA_6 so we can see together what to do), we can start to make models, scripts and coding in unreal.
So, for now, just wait, i have been cooking a lot of good ideas and i am confident that it could turn out really good.
???
A new project uh?
Well yes! I had this in my mind for quite some time now, and I think it will be the perfect way to have a bit of practice for fnaf escape to be the best it could be.
It will be made in unreal engine, it will be free roam, and it won't be a fnaf related game, but it's something else that you know quite well.
The models will be all original and made by me. To practice.
After all, a big green broccoli monster shouldn't be so difficult to model for a first character in blender, really worried about the bird though... I made a very complex design for her and I don't know if I will have to simplify it. I hope I don't though...
But for now, just wait, I'm going to work in the shadows until it's almost done before I announce it.
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