Next up
New enemy type: Mangle.
Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
New enemy type: Nightmare.
Upon impact, he will damage the player using a bite attack, along with the damage caused by coming into contact with him. With his bite attack, he deals one whole bar of power instead of half a bar.
2026.
New enemy type: Lefty.
Lefty has the ability to be invisible. As he gets closer to the player, he will become more visible. Shooting him will make him visible for a few frames.
New enemy type: Ennard.
Ennard will pretend to be another enemy and shooting him will cause him to stop pretending.
Ennard does not mimic the mechanics of the enemy he's pretending to be.
That rainy night
New enemy type: Balloon Boy.
He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.
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