So right now, I'm making the development of this game a huge priority. As of now, with the change of plans to have the game be developed in Unity, currently nothing has actually been developed yet. This is because I'm currently prioritizing modeling for the game first and foremost. Right now, since the animatronic models and the office model are finished, I'm now onto modeling the location the game takes place in. You may be wondering, "But Emolgun! Didn't you already model the game's location?" To that I answer, yes and no. While it IS true that I did model a previous version of the Willow's Funhouse building, that was from earlier in the game's development, back when the characters looked different. Plus, I never actually finished it to begin with. For context, here's the original version of the location:




(It's also much more poorly optimized in terms of models, but since it was meant for renders, it was easy to let it slide.)
Eagle eyed viewers may also notice that this is the location where the tape video I uploaded took place. In canon, I'm having this be an older location, just as the older designs of the characters are early animatronic designs in universe.
Ultimately, of course, this just wouldn't do for a real-time 3D game, so I decided to overhaul the location. Here's how it looks so far:





Polycounts of models are much better optimized.
I know, it's empty. But that's of course because it isn't finished. Also, here's how it looks in Cycles, just as an idea to how it'll look with better detail:

(After uploading this I decided to mirror the tables on different axes to give the illusion the cloths are different, because I can't be bothered to recreate them and do the whole cloth simulation again. You won't be exploring this area anyhow, so why not use shortcuts?)
Overall, things are going along smoothly with the game, and I look forward to getting to the part where I actually begin making the game. Of course there IS the whole "importing everything to unity" hassle, but it's no big deal. It's the programming that'll be trickier, after all.
Anyway, I'm sorry that the game is taking a while, but I don't want to rush it or make any promises that I'm unable to fulfill, so I'm taking my time with this game. Especially since this is a solo project and all.
With all that said, take care everyone.
-Emolgun













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