Game
Belgrad: Curse of the Castle
8 years ago

No sale, just free


For reasons I don’t really want to get into, I am NOT going to sell this game. (It has nothing to do with copyright issues, but last I checked, it’s near-impossible to copyright sound effects.) However, I will release this game on the 25th this month. …that’s this Saturday in February.

Trust me, the wait will be worth it.

I may try to sell some other games later, though… Just beware.



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Screenshots for Belgrad: Curse of the Castle

This is how I know Game Maker's random() function isn't very random:

I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

My only goal with this bot design was "something with missile launchers". Yeah, they're there. Just not in the hands.

I feel like I combined a Patlabor with Briareos.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

To quote George Lucas, "I might have gone a bit too far in a few places."