
Next up
Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.
Need to fix the collision detection.
Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.
An ALL NEW way to enter Opera GX's #GXNailArt contest has dropped!
Complete "Game Jolt Colors: Nail Art Edition" to enter to win Riot Points! (Opera GX staff will give Riot points to their 10 favorite #GXNailArt entries across all platforms!)
WOOP!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!
Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

































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