Game
Somewhen

2 years ago

Nothin' too crazy. Finally finished the look of the Save/Load screen. Thinking about putting decoration or vertical bar going up the blank spaces of the bookmarks to show progression.




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It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.

Messing with new UI style!

Same place as last post, but at niiiiight. Oooooooh.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.

HERE WE GO!!

Ciro & his Friends FULL ENGLISH DEMO!

"It's light out today. It helps me move through this lonely place a little easier." Updated combat to allow allies to physically run up to enemies instead of hopping to them, closer to how Chrono Trigger behaved. #pixelart #screenshotsaturday #rpg

The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

I've just added the beta of my german RPG Maker XP game "Cast Away - The Oddysee" here on GameJolt.

https://gamejolt.com/games/lamaz/1020306

https://theluigiplayer.lamaz.dev/cato/

More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!