Game
FNAF Kit
6 years ago

Now looking for ideas for features to be implemented into the kit so its as usable as possible. Like a mechanic from a certain game? Want something new? comment bellow and we will see what we can do! :D




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Next up

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Buttons jump scare test shot

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Buttons ver 2- jumpscare Test

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.