4 years ago

Now that Beach Bear has begun development, who do you want to be added next?


  17 votes Voting finished



1 comment

Loading...

Next up

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0

SPTE 0.5.0

Additions:

-Beach Bear head fur

-Rolfe and Earl arm ducts

-Billy Bob bicep arm ducts

-Pre-Restored Matlock stage and showroom options

-Mitzi ear mechs (Warrington/Sandbox)

-2 new Restored Matlock stage options

-Title Screen Music toggle

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

Working on proper light fixtures now, starting with upper floodlights (only work on center stage rn)

-ignore how low fps the clip is, its a gif and it was recorded using gyazo so its a bit icky-

To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon

It's been a while..

fluffy boy (no wig yet)

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.

Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.

I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!