
Now that is deception. (left is what The finished thing is, Right is the "Behind the scene")
Next up
So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Truth
Do i need to say more ?
.
Subnautica 2 was announced to be released on Steam within 2025.
Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/
Yo how do i play heavy?
So i wanted to promote someone else's game and i found https://gamejolt.com/games/glint-flickeringlight/562980 by
@PaintedGames , it looks cool and i liked it. (i know i don't have that much followers but,i have enough to do something like this) (this one is for community's)
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