Game
Terry's Treasure Trouble!
11 months ago

Now, who in their right mind would wake up at 3 AM to download this game?

...because that's when it's scheduled to drop.


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If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Sure. TWO layers of "painted" backgrounds. Makes the area feel more lived in.

Nothing is more encouraging than developing an enemy AI just right to the point where you're saying, "It's fun now!"

...and this is practically an evolution of the Shiro Ninja games.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Cleaned up the HUD for visibility.

The background is temporary. The tiles, we'll see. I can't say I like drawing elaborate backgrounds, despite my previous game's gratuitous use of scaling BG effects.

Curse you, subpixel math and solid block interactions!

This is a common Game Maker problem when colliding into a corner in a lot of platform games. It thinks it's hitting a wall and the ground at the same time.

Edit: I think I've fixed it.

A few details not in the video:

There are plans for multiple types of guns.

The combo meter (little yellow meter) can build up to 4 Charged attacks. At max, you use the electrifying screen-nuke. Otherwise, you do a crowd-control spin attack.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

A brief preview of the gameplay. Nothing's final yet.