Game
Terry's Treasure Trouble!
2 years ago

Now, who in their right mind would wake up at 3 AM to download this game?

...because that's when it's scheduled to drop.


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Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Three reasons to be going after the treasure:

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Whoooooa, we're halfway there!

...in terms of cutscenes.