Game
Terry's Treasure Trouble!
2 years ago

Now, who in their right mind would wake up at 3 AM to download this game?

...because that's when it's scheduled to drop.


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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Whoooooa, we're halfway there!

...in terms of cutscenes.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Three reasons to be going after the treasure:

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.