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I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
This is literally one of the first cutscenes, after the first level. Like I said, I'd rather do Sega CD-style cutscenes, but this will do.
...it's also the most complete-looking cutscene right now. I thought you'd like a look.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.
Now I can't stop thinking about Tony Jay's voice in Time Bandits.
All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?
...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.
Someone might ask, "Why laser chainsaws?"
Others might ask, "Why are you just repurposing the old DemoBot sprites again?"
It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.
That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.
Three reasons to be going after the treasure:











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