Game
Terry's Treasure Trouble!

3 years ago

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.




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Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

All this work to get punched in the face.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Maybe this thing needs to be in a big jar.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

Almost there...

There's gonna be a second driving section without walls later.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.