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What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.
The more you think about it, the more ridiculous it gets.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
In case anyone forgot, robots explode.
So do robot maids.
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
Sometimes, inspiration is as simple as thinking of an old game you played once.
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
Something in the plan for this game will change. With any luck, it will be a change for the better.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
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