Game
Terry's Treasure Trouble!

3 years ago

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.




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Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.

Three reasons to be going after the treasure:

Shocking.

Positively shocking.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.