Game
Terry's Treasure Trouble!

1 year ago

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.




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Meet the DemoBots.

They have only one function: Demolish stuff.

Of course, one wonders why they're human-sized and carry hammers. It helps keep debris to a minimum, and makes them approachable to humans.

Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Nothing is more encouraging than developing an enemy AI just right to the point where you're saying, "It's fun now!"

...and this is practically an evolution of the Shiro Ninja games.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Sure. TWO layers of "painted" backgrounds. Makes the area feel more lived in.

Three reasons to be going after the treasure:

A brief preview of the gameplay. Nothing's final yet.

A few details not in the video:

There are plans for multiple types of guns.

The combo meter (little yellow meter) can build up to 4 Charged attacks. At max, you use the electrifying screen-nuke. Otherwise, you do a crowd-control spin attack.

Kinda experimenting with the background here. It might come off as a big, flat painting, though.

Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?