Next up
I think I now understand why that construction vehicle company is called Caterpillar.
...and that's just the wheels for this boss.
Three reasons to be going after the treasure:
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
In my game, I programmed a robot to chop down trees in real time. Yes, I know what it looks like, but still, maybe I've gone too far in a few places.
...and I HAVE to specify "in my game". I'm not a monster.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.
You'll have to beat them up in-game, though.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
How did you expect a backpack to talk?











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